| 【Part2】プレイヤー操作 | https://www.popii33.com/2darpg/create-animations-and-fix-bugs/ |
| 【Part4】アニメーションの実装 | https://www.popii33.com/2darpg/implementation-of-attack-animations/ |
| 【Part5】HPの追加 | https://www.popii33.com/2darpg/add-hp/ |
| 【Part7】敵AI_さまよう&行動範囲 | https://www.popii33.com/2darpg/enemy-ai_action-range/ |
| 【Part8】敵AI_プレイヤー追跡 | https://www.popii33.com/2darpg/enemy-ai_player-tracking/ |
| 【Part9】敵AI_プレイヤーへの攻撃とノックバック | https://www.popii33.com/2darpg/enemy-ai_attacks-and-knockback-to-player/ |
| 【Part10】プレイヤーの攻撃&ノックバック | https://www.popii33.com/2darpg/player-attack-knockback/ |
| 【Part11】スタミナ&回避の実装 | https://www.popii33.com/2darpg/implementation-of-stamina-avoidance/ |
| 【Part12】回復アイテムの実装 | https://www.popii33.com/2darpg/implementation-of-recovery-items/ |
| 【Part12】回復アイテムのドロップ | https://www.popii33.com/2darpg/recovery-item-drops/ |
| 【Part13】会話システム作成 | https://www.popii33.com/2darpg/conversation-system-creation/ |
| 【Part14】画面遷移 | https://www.popii33.com/2darpg/screen-transition/ |
| 【Part15】サウンドの実装 | https://www.popii33.com/2darpg/sound-implementation/ |
| 敵の死亡エフェクトの作成 | https://www.popii33.com/2darpg/creating-enemy-death-effects/ |
| ステータス表示機能の実装 | https://www.popii33.com/2darpg/implementation-of-status-display-function/ |
| expで主人公成長機能 | https://www.popii33.com/2darpg/main-character-growth-function-in-exp/ |
| レベルアップ演出 | https://www.popii33.com/2darpg/level-up-production/ |
| セーブとロード機能 | https://www.popii33.com/2darpg/save-and-load-functions/ |
| レベルアップ演出の改良 | https://www.popii33.com/2darpg/improved-level-up-performance/ |
| 敵のHP表示 | https://www.popii33.com/2darpg/enemy-hp-display/ |
| 被弾時の点滅 | https://www.popii33.com/2darpg/flashing-when-hit-by-a-bullet/ |